{"jobs":[{"absolute_url":"https://job-boards.greenhouse.io/31stunion/jobs/7740808003","data_compliance":[{"type":"gdpr","requires_consent":false,"requires_processing_consent":false,"requires_retention_consent":false,"retention_period":null,"demographic_data_consent_applies":true}],"education":"education_optional","internal_job_id":5768567003,"location":{"name":"San Mateo, California, United States"},"metadata":null,"id":7740808003,"updated_at":"2026-06-11T18:27:57-04:00","requisition_id":"R_117977","title":"Expert Animator","company_name":"31st Union","first_published":"2026-06-11T18:27:57-04:00","language":"en","application_deadline":null,"content":"\u0026lt;h3 data-path-to-node=\u0026quot;1\u0026quot;\u0026gt;Who We Are:\u0026lt;/h3\u0026gt;\n\u0026lt;p id=\u0026quot;p-rc_b5a89b4580b52261-24\u0026quot; data-path-to-node=\u0026quot;2\u0026quot;\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,1\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-59\u0026quot;\u0026gt;We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,3\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,5\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-58\u0026quot;\u0026gt;We pursue growth and innovation in an environment of safety and trust\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,7\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,9\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-57\u0026quot;\u0026gt;Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,11\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,13\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-56\u0026quot;\u0026gt;We are looking for our next teammate who will raise our bar and make us better\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,15\u0026quot;\u0026gt;.\u0026lt;/span\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;3\u0026quot;\u0026gt;What We Need:\u0026lt;/h3\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;4\u0026quot;\u0026gt;We’re looking for an Expert Animator who can bridge the gap between compelling character performance and responsive gameplay. In this role, you’ll partner closely with animation, design, and engineering teams to create and implement high-quality keyframe animation for both human and non-human characters, bringing them to life through expressive movement and gameplay-driven performance. We’re seeking an inspired problem-solver who is passionate about animation craft, champions high standards, pushes for continuous improvement, embraces change, and challenges the status quo. The ideal candidate is highly detail-oriented, thrives in a deadline-driven environment, and can adapt quickly within a fast-growing organization.\u0026lt;/p\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;5\u0026quot;\u0026gt;What You Will Do:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;6\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,0,0\u0026quot;\u0026gt;Create high-quality in-game animations that support responsive, polished gameplay.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,1,0\u0026quot;\u0026gt;Implement animations directly in Unreal using the project’s animation system and Blueprints.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,2,0\u0026quot;\u0026gt;Set up animation blends, overlays, events, and related systems in Unreal.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,3,0\u0026quot;\u0026gt;Iterate on animation and player feel through playtesting and hands-on tuning.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,4,0\u0026quot;\u0026gt;Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or cinematic sequences.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,5,0\u0026quot;\u0026gt;Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,6,0\u0026quot;\u0026gt;Prototype and validate new approaches to character movement and gameplay animation.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,7,0\u0026quot;\u0026gt;Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,8,0\u0026quot;\u0026gt;Collaborate closely with fellow animators to elevate the overall quality of the team\u0026#39;s work, foster knowledge sharing, and inspire creative growth while serving as a benchmark for animation excellence.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,9,0\u0026quot;\u0026gt;Proactively coordinate and maintain strong cross-disciplinary communication with Production, Design, Art, Audio, and VFX to ensure the successful delivery of your areas of responsibility.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,10,0\u0026quot;\u0026gt;Work together with character artists and riggers to establish both core and secondary functionality of our characters.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;7\u0026quot;\u0026gt;Who We Think Will Be A Great Fit:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;8\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,0,0\u0026quot;\u0026gt;6-8+ years of experience in game development, including at least one shipped AAA title in an animation role.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,1,0\u0026quot;\u0026gt;Expert-level proficiency in gameplay animation using industry-standard 3D software, with strong experience in Maya preferred.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,2,0\u0026quot;\u0026gt;Demonstrated ability to work efficiently in a fast-paced development environment, quickly prioritizing tasks and solving creative and technical challenges.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,3,0\u0026quot;\u0026gt;Adaptable and responsive to creative feedback and changing project needs, with the ability to pivot direction while maintaining quality and momentum.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,4,0\u0026quot;\u0026gt;An animation reel that demonstrates high-quality hand-key examples.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,5,0\u0026quot;\u0026gt;Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,6,0\u0026quot;\u0026gt;Familiarity with Unreal Sequencer, camera language, and in-game cinematic workflows.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,7,0\u0026quot;\u0026gt;Experience working with Perforce and managing assets in large-scale, multi-team environments.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,8,0\u0026quot;\u0026gt;Excellent communication, collaboration, and organizational skills, with a proactive and solution-oriented approach to problem solving.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;9\u0026quot;\u0026gt;Bonus Qualifications:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;10\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;10,0,0\u0026quot;\u0026gt;Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;10,1,0\u0026quot;\u0026gt;Experience with non-linear video editing, including pacing, shot composition, cuts, transitions, and visual storytelling techniques.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;br\u0026gt;The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per Year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.\u0026amp;nbsp;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;#LI-Remote \u0026lt;br\u0026gt;#LI-Onsite \u0026lt;br\u0026gt;#LI-Hybrid\u0026lt;/p\u0026gt;","departments":[{"id":4013307003,"name":"Animation - 31st Union","child_ids":[],"parent_id":4013214003}],"offices":[{"id":4007883003,"name":"San Mateo, California","location":"San Mateo, California, United States","child_ids":[],"parent_id":4029256003}]},{"absolute_url":"https://job-boards.greenhouse.io/31stunion/jobs/7740812003","data_compliance":[{"type":"gdpr","requires_consent":false,"requires_processing_consent":false,"requires_retention_consent":false,"retention_period":null,"demographic_data_consent_applies":true}],"education":"education_optional","internal_job_id":5768569003,"location":{"name":"San Mateo, California, United States"},"metadata":null,"id":7740812003,"updated_at":"2026-06-11T17:03:59-04:00","requisition_id":"R_117978","title":"Lead Animator","company_name":"31st Union","first_published":"2026-06-11T17:03:59-04:00","language":"en","application_deadline":null,"content":"\u0026lt;p\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;1\u0026quot;\u0026gt;Who We are:\u0026lt;/h3\u0026gt;\n\u0026lt;p id=\u0026quot;p-rc_1dde01fefaa78276-21\u0026quot; data-path-to-node=\u0026quot;2\u0026quot;\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,1\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-35\u0026quot;\u0026gt;We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,2\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-35 citation-end-35\u0026quot;\u0026gt;\u0026lt;sup class=\u0026quot;superscript\u0026quot; data-turn-source-index=\u0026quot;1\u0026quot;\u0026gt;\u0026lt;/sup\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,3\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,5\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-34\u0026quot;\u0026gt;We pursue growth and innovation in an environment of safety and trust\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,6\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-34 citation-end-34\u0026quot;\u0026gt;\u0026lt;sup class=\u0026quot;superscript\u0026quot; data-turn-source-index=\u0026quot;2\u0026quot;\u0026gt;\u0026lt;/sup\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,7\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,9\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-33\u0026quot;\u0026gt;Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,10\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-33 citation-end-33\u0026quot;\u0026gt;\u0026lt;sup class=\u0026quot;superscript\u0026quot; data-turn-source-index=\u0026quot;3\u0026quot;\u0026gt;\u0026lt;/sup\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,11\u0026quot;\u0026gt;. \u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,13\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-32\u0026quot;\u0026gt;We are looking for our next teammate who will raise our bar and make us better\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,14\u0026quot;\u0026gt;\u0026lt;span class=\u0026quot;citation-32 citation-end-32\u0026quot;\u0026gt;\u0026lt;sup class=\u0026quot;superscript\u0026quot; data-turn-source-index=\u0026quot;4\u0026quot;\u0026gt;\u0026lt;/sup\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;/span\u0026gt;\u0026lt;span data-path-to-node=\u0026quot;2,15\u0026quot;\u0026gt;.\u0026lt;/span\u0026gt; \u0026lt;/p\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;3\u0026quot;\u0026gt;What We Need:\u0026lt;/h3\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;4\u0026quot;\u0026gt;We are seeking a Lead Animator to lead by example through high-quality animation work while gaining leadership duties. You will help drive the project’s visual style by providing regular feedback, mentoring team members, and contributing to the overall quality and success of the team’s output. In this role, you’ll collaborate closely with technical artists, game designers, producers, engineers, animators, and other cross-functional partners to bring creative ideas and gameplay experiences to life.\u0026lt;/p\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;5\u0026quot;\u0026gt;What You’ll Do:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;6\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,0,0\u0026quot;\u0026gt;Create high-quality in-game animations that support responsive, polished gameplay.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,1,0\u0026quot;\u0026gt;Implement animations directly in Unreal using the project’s animation system and Blueprints.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,2,0\u0026quot;\u0026gt;Set up animation blends, overlays, events, and related systems in Unreal.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,3,0\u0026quot;\u0026gt;Iterate on animation and player feel through playtesting and hands-on tuning.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,4,0\u0026quot;\u0026gt;Develop quick animation prototypes for new gameplay features, such as combat abilities, character actions, or animatic sequences.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,5,0\u0026quot;\u0026gt;Help define, maintain, and elevate the animation style and quality bar by creating clear examples, documenting standards, and sharing best practices with the team.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,6,0\u0026quot;\u0026gt;Provide regular feedback in partnership with the Animation Director, mentoring animators, onboarding and developing team members, and serving as a trusted resource for creative guidance and support.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,7,0\u0026quot;\u0026gt;Interpret and translate direction from directors and creative leads into clear, actionable animation goals.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,8,0\u0026quot;\u0026gt;Help to organize and assign sub-team tasks based on individual strengths and project deadlines, assisting the Director in creating realistic timelines that balance delivery with team growth.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,9,0\u0026quot;\u0026gt;Partner with Technical Animation to explore and refine locomotion and overall character motion, ensuring the smoothest and most polished player experience possible.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,10,0\u0026quot;\u0026gt;Collaborate closely with Production on roadmap planning, task estimation, and risk assessment, while balancing competing priorities and adjusting workflows to accommodate evolving project requirements.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;6,11,0\u0026quot;\u0026gt;Escalate issues to the Animation Director when artistic decisions or direction are needed.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;7\u0026quot;\u0026gt;What Will Make You a Great Fit:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;8\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,0,0\u0026quot;\u0026gt;6–8+ years of experience in game development, including at least one shipped AAA title in an animation role.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,1,0\u0026quot;\u0026gt;2–4+ years of experience in a leadership role and/or mentoring experience.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,2,0\u0026quot;\u0026gt;Familiar with Unreal Engine, including animation systems, asset integration, and runtime considerations, with advanced knowledge of Maya.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,3,0\u0026quot;\u0026gt;Nimble and able to prioritize and problem-solve quickly, while responding effectively to creative redirection.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,4,0\u0026quot;\u0026gt;Strong collaboration and communication skills within and across fields, with a proactive, solution-oriented mindset.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,5,0\u0026quot;\u0026gt;An animation reel that demonstrates high-quality hand-keyed animation.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;8,6,0\u0026quot;\u0026gt;Experience working with Perforce and managing assets in large-scale, multi-team environments.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;h3 data-path-to-node=\u0026quot;9\u0026quot;\u0026gt;Bonus Qualifications:\u0026lt;/h3\u0026gt;\n\u0026lt;ul data-path-to-node=\u0026quot;10\u0026quot;\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;10,0,0\u0026quot;\u0026gt;Experience leveraging Google Sheets/Excel to organize asset inventories, monitor production status, and facilitate coordination and visibility across departments.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;10,1,0\u0026quot;\u0026gt;Experience creating cinematic sequences, character performances, and story-driven animation that enhances narrative and emotional impact.\u0026lt;/p\u0026gt;\n\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;12\u0026quot;\u0026gt;The pay range for this position in California at the start of employment is expected to be between $123,200 and $182,360 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.\u0026lt;/p\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;13\u0026quot;\u0026gt;Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.\u0026lt;/p\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;14\u0026quot;\u0026gt;Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.\u0026lt;/p\u0026gt;\n\u0026lt;p data-path-to-node=\u0026quot;14\u0026quot;\u0026gt;#LI-Onsite\u0026amp;nbsp;\u0026lt;br\u0026gt;#LI-Hybrid\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026amp;nbsp;\u0026lt;/p\u0026gt;","departments":[{"id":4013307003,"name":"Animation - 31st Union","child_ids":[],"parent_id":4013214003}],"offices":[{"id":4007883003,"name":"San Mateo, California","location":"San Mateo, California, United States","child_ids":[],"parent_id":4029256003}]},{"absolute_url":"https://job-boards.greenhouse.io/31stunion/jobs/7668112003","data_compliance":[{"type":"gdpr","requires_consent":false,"requires_processing_consent":false,"requires_retention_consent":false,"retention_period":null,"demographic_data_consent_applies":true}],"education":"education_optional","internal_job_id":5733867003,"location":{"name":"San Mateo, California, United States"},"metadata":null,"id":7668112003,"updated_at":"2026-06-11T12:45:40-04:00","requisition_id":"R_117579","title":"Lead UI Engineer ","company_name":"31st Union","first_published":"2026-03-24T13:06:56-04:00","language":"en","application_deadline":null,"content":"\u0026lt;p style=\u0026quot;text-align: center;\u0026quot;\u0026gt;\u0026lt;strong\u0026gt;WE ARE GAME MAKERS\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;Who We Are:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.\u0026amp;nbsp; We are looking for our next teammate who will raise our bar and make us better.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What We Need:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;We\u0026#39;re seeking a Lead UI Engineer, to provide tech direction for our AAA multiplayer project and leadership for our team of UI engineers. In this role, you will design and build flexible, scalable, accessible, and high-performance UI systems using modern UE5 frameworks (CommonUI, MVVM, Enhanced Input), while partnering closely with engineers and cross-disciplinary teams. The ideal candidate has deep experience in all aspects of UI development – including hitch-free resource management, integration with latent backend services, support for a wide set of display devices and high frame rates, console-specific requirements, and live configuration.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What You’ll Do:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;Engage creatively with Design and Production on new features to identify opportunities, challenges and cost.\u0026amp;nbsp;\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Direct the technical design and implementation of the game’s UI using highly supported / best-in-class patterns and UE frameworks.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Maintain robust solutions for asynchronous asset management and integration with latent backend services (e.g. inventory, matchmaking, live telemetry) while maintaining a responsive user experience.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Manage UI performance and memory budgets. Leverage GPU where needed to support competitive, high framerate play.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Ensure UI implementations meet first party certification requirements.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Build UI systems designed for global deployment – supporting dynamic text scaling, diverse font sets, complex string tables, and right-to-left languages.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Implement comprehensive accessibility features to support inclusive UX design.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Architect data-driven UI systems that support server-side configuration. This includes dynamic screen layouts, remote control reordering, friction reduction, and real-time promotions without requiring client patches.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Mentor a team of UI engineers, conduct code reviews, and develop workflows to improve the efficiency of the UI/UX design team.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What Will Make You A Great Fit:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;7+ years of professional game programming experience, including at least 2 shipped AAA titles in a Senior or Lead UI role.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Deep technical knowledge of Unreal Engine UI systems, specifically CommonUI, UMG, Slate, and MVVM patterns.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Expert C++ programming skills, specifically regarding asynchronous data handling, memory management, and C++/Blueprint interoperability.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Direct experience resolving UI-related console certification issues (TRC/TCR) for PlayStation and/or Xbox platforms.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Practical understanding of the Unreal material pipeline as applied to building performant UI materials and shaders.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;Beneficial Qualifications:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;Live Ops / F2P Experience: Proven experience working on a live-service or Free-to-Play game, with a strong understanding of commerce UI, dynamic content delivery, and player conversion funnels.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Action Game Background: Previous experience working on multiplayer shooters, action RPGs, or competitive games.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;hr\u0026gt;\n\u0026lt;p\u0026gt;The pay range for this position in California at the start of employment is expected to be between $133,900 and $198,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Regular, full-time employees are also eligible for a range of benefi ts at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefi ts; and reimbursements for fi tness-related expenses. Ontario only: The use of Artifi cial Intelligence is not being used to screen candidates. The position is for an existing vacancy.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;#LI-Onsite\u0026amp;nbsp;\u0026lt;br\u0026gt;#LI-Hybrid\u0026lt;/p\u0026gt;","departments":[{"id":4013313003,"name":"Game Programming - 31st Union","child_ids":[],"parent_id":4013214003}],"offices":[{"id":4007883003,"name":"San Mateo, California","location":"San Mateo, California, United States","child_ids":[],"parent_id":4029256003}]},{"absolute_url":"https://job-boards.greenhouse.io/31stunion/jobs/7724803003","data_compliance":[{"type":"gdpr","requires_consent":false,"requires_processing_consent":false,"requires_retention_consent":false,"retention_period":null,"demographic_data_consent_applies":true}],"education":"education_optional","internal_job_id":5760486003,"location":{"name":"San Mateo, California, United States"},"metadata":null,"id":7724803003,"updated_at":"2026-06-11T12:45:40-04:00","requisition_id":"R_117891","title":"Principal Character Technical Artist","company_name":"31st Union","first_published":"2026-05-11T17:59:59-04:00","language":"en","application_deadline":null,"content":"\u0026lt;p style=\u0026quot;text-align: center;\u0026quot;\u0026gt;\u0026lt;strong\u0026gt;WE ARE GAME MAKERS\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026amp;nbsp;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;Who we are:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.\u0026amp;nbsp; We are looking for our next teammate who will raise our bar and make us better.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What We Need:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;Characters are the heart of our free-to-play AAA multiplayer action game and the core driver of our economy. Because of this, the Principal Character Technical Artist\u0026amp;nbsp; is one of the most vital roles in our studio. You will use your mastery of DCC applications, Unreal Engine 5, rigging, and complex character and animation pipelines to actively expand the creative decision space for our playable characters. Your technical foresight will directly inform the design process, inspiring the creative leadership with what we are truly capable of building.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What You’ll Do:\u0026amp;nbsp;\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Creative Partnership \u0026amp;amp; Strategy: \u0026lt;/strong\u0026gt;Partner with Pillar teams to shape feature development. Identify technical risks early, propose innovative solutions that elevate core mechanics, and provide strategic estimates to guide R\u0026amp;amp;D investments.\u0026amp;nbsp;\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Technical Innovation \u0026amp;amp; Fidelity: \u0026lt;/strong\u0026gt;Establish and own the technical standards for character rigging, technical animation, and dynamic presentation (cloth, hair, physics) in UE5. Actively prototype cutting-edge solutions to ensure our champions compete with the industry\u0026#39;s state of the art.\u0026amp;nbsp;\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Pipeline Architecture \u0026amp;amp; Tooling:\u0026lt;/strong\u0026gt; Maintain and extend a rich and performant character pipeline from DCC applications into Unreal Engine. Develop procedural tooling that maximizes content creation efficiency and empowers cross-discipline artists across our US and Valencia studios.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Performance \u0026amp;amp; Optimization:\u0026lt;/strong\u0026gt; Establish technical budgets and performance benchmarks. Ensure high visual fidelity is balanced with optimal runtime performance for a live multiplayer environment. Work with Engineering to ensure character animation systems scale across platform targets.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Mentorship \u0026amp;amp; Leadership:\u0026lt;/strong\u0026gt; Guide, deploy, and mentor a team of character technical artists. Elevate their technical skills and foster a culture of creative problem-solving.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What Will Make You A Great Fit:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Experience:\u0026lt;/strong\u0026gt; 8+ years of game development experience, with at least 3 years in a Senior or Principal Technical Artist role on a shipped AAA title.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Engine Mastery:\u0026lt;/strong\u0026gt; Deep expertise in Unreal Engine 5, including Blueprints, Control Rig, Niagara, and physics/cloth simulation.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;DCC \u0026amp;amp; Scripting:\u0026lt;/strong\u0026gt; Expert proficiency in standard DCCs (Maya, Blender, Houdini) and strong scripting skills (Python, C++, or VEX) for tool and pipeline development.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Specialization:\u0026lt;/strong\u0026gt; Exceptional understanding of human anatomy, facial/skeletal rigging, weight painting, and procedural animation techniques.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;\u0026lt;strong\u0026gt;Bonus:\u0026lt;/strong\u0026gt; Experience working on live-service, free-to-play, or multiplayer action games.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;hr\u0026gt;\n\u0026lt;p class=\u0026quot;~xmsonormal~\u0026quot;\u0026gt;The pay range for this position in California at the start of employment is expected to be between $133,400 and $198,000 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.\u0026lt;br\u0026gt;\u0026lt;br\u0026gt;Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.\u0026lt;/p\u0026gt;\n\u0026lt;p class=\u0026quot;~xmsonormal~\u0026quot;\u0026gt;#LI-Remote\u0026amp;nbsp;\u0026lt;br\u0026gt;#LI-Onsite \u0026lt;br\u0026gt;#LI-Hybrid\u0026lt;/p\u0026gt;","departments":[{"id":4013308003,"name":"Art - 31st Union","child_ids":[],"parent_id":4013214003}],"offices":[{"id":4007883003,"name":"San Mateo, California","location":"San Mateo, California, United States","child_ids":[],"parent_id":4029256003}]},{"absolute_url":"https://job-boards.greenhouse.io/31stunion/jobs/7719149003","data_compliance":[{"type":"gdpr","requires_consent":false,"requires_processing_consent":false,"requires_retention_consent":false,"retention_period":null,"demographic_data_consent_applies":true}],"education":"education_optional","internal_job_id":5757713003,"location":{"name":"San Mateo, California, United States"},"metadata":null,"id":7719149003,"updated_at":"2026-06-11T12:45:40-04:00","requisition_id":"R_117849","title":"Senior Technical Animation Designer","company_name":"31st Union","first_published":"2026-05-01T17:41:16-04:00","language":"en","application_deadline":null,"content":"\u0026lt;p style=\u0026quot;text-align: center;\u0026quot;\u0026gt;\u0026lt;strong\u0026gt;WE ARE GAME MAKERS\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;Who We Are:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;We are a diverse team of developers driven by a passion for our art, united by our core values and inspired by a culture of inclusivity to build amazing games that thrill players everywhere. We pursue growth and innovation in an environment of safety and trust. Our culture is built on the belief that the more varied voices in our collective will strengthen our team and our games.\u0026amp;nbsp; We are looking for our next teammate who will raise our bar and make us better.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What We Need:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;We are looking for a Senior Technical Animation Designer to be responsible for designing, creating, and maintaining animation systems that drive the gameplay motion of our characters. This will include features that support major gameplay mechanics, such as locomotion and abilities, UI selection animations, and procedural solutions.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;You will be a communication hub in addition to the technical aspect of the job. You’ll need to ensure that everyone has the information they need to be successful. This role is focused on technical animation, but will also work with design and engineering teams to translate needs across those subject areas.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;Who You Are:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;Collaborate closely with teams across Animation, Engineering, and Design to help deliver a cohesive, high-quality animation style that supports an immersive gameplay experience.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Work with key stakeholders to define goals and implement scalable solutions that streamline animation content creation and integration.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Take initiative in building and refining animation systems, carefully balancing performance needs with desired in-game behaviors.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Provide and offer technical support and mentorship to animators, contributing to their development while promoting effective cross-disciplinary communication.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Regularly document processes and share insights to help improve team workflows and knowledge sharing.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;p\u0026gt;\u0026lt;strong\u0026gt;What Will Make You a Great Fit:\u0026lt;/strong\u0026gt;\u0026lt;/p\u0026gt;\n\u0026lt;ul\u0026gt;\n\u0026lt;li\u0026gt;Shipped at least one AAA title with 4+ years of professional animation experience in Maya\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Strong understanding of third-person shooter mechanics and in-engine animation systems (state machines, blendspaces, animation graphs)\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Proficient with run-time and procedural animation tools such as IK, Control Rig, retargeting, ragdolls, and motion matching\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Experienced in Unreal Engine (2+ years), including scripting with Blueprints and/or C++, and solid foundation in vector math and code concepts.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Skilled at bridging disciplines with strong problem-solving and communication abilities.\u0026lt;/li\u0026gt;\n\u0026lt;li\u0026gt;Continuously up to date with the latest in Unreal, Maya, and animation technologies; portfolio demonstrating expertise.\u0026lt;/li\u0026gt;\n\u0026lt;/ul\u0026gt;\n\u0026lt;hr\u0026gt;\n\u0026lt;p class=\u0026quot;~xmsonormal~\u0026quot;\u0026gt;The pay range for this position in California at the start of employment is expected to be between $108,900 and $161,160 per year. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company’s discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. Ontario only: The use of Artificial Intelligence is not being used to screen candidates. The position is for an existing vacancy.\u0026lt;/p\u0026gt;\n\u0026lt;p class=\u0026quot;~xmsonormal~\u0026quot;\u0026gt;\u0026amp;nbsp;\u0026lt;/p\u0026gt;\n\u0026lt;p\u0026gt;#LI-Onsite\u0026lt;br\u0026gt;#LI-Hybrid\u0026lt;/p\u0026gt;","departments":[{"id":4013307003,"name":"Animation - 31st Union","child_ids":[],"parent_id":4013214003}],"offices":[{"id":4007883003,"name":"San Mateo, California","location":"San Mateo, California, United States","child_ids":[],"parent_id":4029256003}]}],"meta":{"total":5}}